Monster that dwells is dark urban spaces
CE Medium monstrous humanoid
Init +2; Senses darkvision 60 ft.; Perception +5
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural) hp 15 (2d10+4) Fort +2, Ref +5, Will +4
Speed 30 ft. Melee bite +4 (1d4-1), 2 claws +4 (1d3-1 plus disease) Special Attacks smoldering gaze
Str 8, Dex 15, Con 14, Int 10, Wis 12, Cha 10 Base Atk +2; CMB +1; CMD 13 Feats Weapon Finesse Skills Disguise +2, Knowledge (local) +2, Perception +5, Stealth +8;
Racial Modifiers +4 Stealth
SQ change shape (any humanoid, disguise self), smoldering gaze, squeeze
Environment any urban Organization solitary/pair/pack (3-6) Treasure standard
Disease (Ex) Filth fever: Claw—injury; save Fort DC 13; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
Smoldering Gaze (Su) As a standard action, a mudbane may use smoldering gaze on one target within 30 ft. that had line of sight. The targeted creature must succeed on a DC 11 Will save or be stunned for 1d4 rounds. This is a fear effect. A creature that makes its saving throw against a mudbane’s smoldering gaze cannot be affected by the gaze of that mudbane for 24 hours. The save DC is Charisma-based.
Squeeze (Ex) Mudbanes are adept at squeezing through the tightest spaces and never take any penalty for squeezing.
In villages, towns and cities these twisted horrors have haunted the nightmares of children and parents for all living memory . Hiders in the dark places, Mud Banes prey on children and the weak.
If they could stand straight up they might reach 6ft high, but constantly crawling in dark spaces has given every Mud Bane a stooping appearance and shuffling gait. Mud Banes are humanoid and have dark brown matted fur, with flaming red eyes, rotting fangs and dirt covered claws. Their faces take on a twisted aspect of the people they live amongst, appearing more human-like when living in a majority human city for example. They are always covered in bits of rubbish, rotten food and dead leaves and have become very adept at blending in to the detritus of urban life.
Mud Bane nests are in stinking cesspits, middens, sewers and other dark and filthy places filled with the remains of their victims. They also fixate on shiny objects, especially silver and platinum, stealing them wherever they can to keep in their nests. Fortunately Mud Banes are solitary creatures and very territorial so only one haunts an area at anyone time.
Physically Mud Banes are not very strong but are able to move about effectively in the shadows, using their natural camouflage to blend into their surroundings and to strike at victims from the darkness. They are also able to squeeze into spaces much smaller than their size might indicate, enabling them to gain easy access to homes and underground areas.
Mud Banes get a perverse thrill in the fear they cause changing their own features into twisted mirrors of the society they stalk. It takes the Mud Bane a full day to mimic their prey in this fashion.